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Modular marketing for small game teams

Indie Game Marketing Services

Indie teams rarely need every marketing channel at once. WTC Games offers individual services and fixed packages so you can prioritize the work that matches your current stage, budget, and internal capabilities.

Choose the work your team cannot cover internally

Use WTC Games as an extension of your team for specific tasks, campaign execution, creative production, or community activity without turning every project into a large retainer.

1

Start with the bottleneck

Fix the page, creative assets, audience reach, community activity, or launch planning problem that is limiting the next milestone.

2

Keep costs predictable

Individual services and fixed bundles make it easier to match campaign scope to an indie budget.

3

Scale only when useful

Add channels when they support the same audience and milestone instead of increasing campaign complexity for its own sake.

Relevant WTC Games services

The selection below is pulled from the active service catalog and links directly to the current service pages.

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Selected case studies

Examples of WTC Games work across promotion, development, and visual production.

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All-In-One Sports VR
Full Campaign · VR Media · Wishlists

All-In-One Sports VR

+1,400%Wishlist Growth

A multi-channel VR marketing campaign combining wishlist promotion with publications on VR-focused portals.

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HAAK
Wishlist Promotion · 50 Steam Curators

HAAK

+60%Wishlist Growth

A focused Steam campaign combining wishlist promotion with coverage across 50 Steam curators.

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Reign of Guilds
Reddit Promotion · Multiple Campaigns

Reign of Guilds

+300%Community Engagement

A series of Reddit campaigns designed to increase visibility, discussion, and community activity around the game.

View case study →

Related Steam marketing guides

Practical reading for teams planning the same stage of their campaign.

Frequently asked questions

Which marketing service should an indie game start with?

If the Steam page is unclear, start with conversion and positioning. If the page is strong but traffic is limited, focus on discovery channels. If release is approaching, prioritize the launch timeline and the channels that can support it.

Are the services available separately?

Yes. The catalog is modular. You can order one service, use a fixed package, or combine several services into a broader campaign.

Do you work with very small indie teams?

Yes. The service model is designed to work for solo developers, small indie teams, and larger studios that need external support for specific marketing or production tasks.

Can marketing help if the game is already released?

Yes, depending on the situation. Updates, discounts, demos, new content, community activity, store-page improvements, and fresh campaign angles can all create new reasons to promote a released game.

WTC Games

Choose the next marketing step for your Steam game.

Browse individual services, compare fixed promotion packages, or use our guides to plan the work internally.

Explore Steam Marketing