Start with the bottleneck
Fix the page, creative assets, audience reach, community activity, or launch planning problem that is limiting the next milestone.
Indie teams rarely need every marketing channel at once. WTC Games offers individual services and fixed packages so you can prioritize the work that matches your current stage, budget, and internal capabilities.
Use WTC Games as an extension of your team for specific tasks, campaign execution, creative production, or community activity without turning every project into a large retainer.
Fix the page, creative assets, audience reach, community activity, or launch planning problem that is limiting the next milestone.
Individual services and fixed bundles make it easier to match campaign scope to an indie budget.
Add channels when they support the same audience and milestone instead of increasing campaign complexity for its own sake.
The selection below is pulled from the active service catalog and links directly to the current service pages.
Improve how clearly your Steam page presents the game and turns attention into action.
View service →Help Steam understand and position your game with relevant, well-prioritized tags.
View service →Boost visibility and ensure a powerful launch.
View service →Build organic interest through relevant Reddit communities and native content.
View service →Reach established Steam curator audiences with carefully selected, genre-relevant publications. $50 per placement with transparent reporting.
View service →Give your Steam Discussions a stronger structure with useful topics and active developer participation.
View service →Examples of WTC Games work across promotion, development, and visual production.
A multi-channel VR marketing campaign combining wishlist promotion with publications on VR-focused portals.
View case study →
A focused Steam campaign combining wishlist promotion with coverage across 50 Steam curators.
View case study →
A series of Reddit campaigns designed to increase visibility, discussion, and community activity around the game.
View case study →Practical reading for teams planning the same stage of their campaign.
A practical Steam game marketing framework for indie developers, covering store-page preparation, wishlists, communities, creators, festivals, launch planning, and post-launch follow-up.
Read guide →A practical pre-launch wishlist strategy for Steam games, with store-page, traffic, demo, community, creator, and campaign recommendations for indie developers.
Read guide →Learn how to approach Reddit promotion for an indie game with relevant communities, native posts, useful discussion, campaign timing, and realistic measurement.
Read guide →If the Steam page is unclear, start with conversion and positioning. If the page is strong but traffic is limited, focus on discovery channels. If release is approaching, prioritize the launch timeline and the channels that can support it.
Yes. The catalog is modular. You can order one service, use a fixed package, or combine several services into a broader campaign.
Yes. The service model is designed to work for solo developers, small indie teams, and larger studios that need external support for specific marketing or production tasks.
Yes, depending on the situation. Updates, discounts, demos, new content, community activity, store-page improvements, and fresh campaign angles can all create new reasons to promote a released game.
Browse individual services, compare fixed promotion packages, or use our guides to plan the work internally.