Prepare the conversion layer
Review the Steam page, tags, visuals, trailer, and messaging before the largest traffic spikes arrive.
A launch campaign works best when the store page, audience-building channels, content, and release-week communication are prepared before the release button is pressed. WTC Games can support the full launch window or individual parts of it.
Instead of treating launch day as one isolated event, connect the weeks before release with the first days after release so each activity has a clear purpose.
Review the Steam page, tags, visuals, trailer, and messaging before the largest traffic spikes arrive.
Use wishlists, demos, Next Fest, Reddit, curators, creators, and community updates to build awareness before release.
Coordinate launch-week posts, media materials, community activity, feedback, and post-launch updates rather than ending promotion on day one.
The selection below is pulled from the active service catalog and links directly to the current service pages.
Improve how clearly your Steam page presents the game and turns attention into action.
View service →Boost visibility and ensure a powerful launch.
View service →Prepare your Steam Next Fest campaign to make the most of a high-traffic festival window.
View service →Build organic interest through relevant Reddit communities and native content.
View service →Show your game at its best with a professionally edited trailer for Steam, launch announcements and social media.
View service →Present your game professionally to relevant journalists, media, and creators.
View service →Examples of WTC Games work across promotion, development, and visual production.
A multi-channel VR marketing campaign combining wishlist promotion with publications on VR-focused portals.
View case study →
A focused Steam campaign combining wishlist promotion with coverage across 50 Steam curators.
View case study →
A series of Reddit campaigns designed to increase visibility, discussion, and community activity around the game.
View case study →Practical reading for teams planning the same stage of their campaign.
A practical Steam game marketing framework for indie developers, covering store-page preparation, wishlists, communities, creators, festivals, launch planning, and post-launch follow-up.
Read guide →Prepare your game for Steam Next Fest with a practical plan for the store page, demo, trailer, livestreams, outreach, community activity, and post-event follow-up.
Read guide →A practical pre-launch wishlist strategy for Steam games, with store-page, traffic, demo, community, creator, and campaign recommendations for indie developers.
Read guide →For many indie games, the useful work starts weeks or months before release because store-page improvements, wishlists, demos, festivals, creator outreach, and community growth need time to compound.
It can be an important pre-launch milestone. A Next Fest plan should connect the demo, store page, livestreams, community activity, feedback, and the next communication step after the event.
Launch week usually combines store-page monitoring, community posts, Reddit or media activity, creator follow-up, review and feedback monitoring, and fast communication around issues or updates.
Yes. Teams can use an individual service, such as a trailer, Reddit campaign, store-page optimization, or press kit, without committing to a full launch package.
Browse individual services, compare fixed promotion packages, or use our guides to plan the work internally.